Let them be heroes...let them be...
There’s been some push to have more in depth ability progression for the characters in Crucible. I’d vote not to, sorta. Reasons: (1) depth already exists, (2) balance, and (3) uniqueness of characters. These reasons only make sense when looking at the gestalt, the whole of how characters fit in their team and their environment (objectives, stompers, harvesters, etc.). Depth: Level one and three offer three upgrades to choose from, level two and four are fixed, and level five has two upgrades. This format gives each character two builds really, a support/sustain and a high damage build. You can build a combination of the two but doing so takes away from how some of the talents work together. At first look this sounds, well, boring. You have to realize each character comes with their own complexity based solely on their kit though. Every hero has some sort of auto attack (left click) that reloads but their other abilities and how they function are completely different. Tosca has t...